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Software Vault: The Games Collection 1
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CRZ8S130.ZIP
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EIGHTS.DOC
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1992-12-25
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344 lines
╒════════════════════════════════════════╕
│ Crazy8's │
╘══╤══════════════════════════════════╤══╛
│ │
│ │
│ Dean Software │
│ 4914 78th Avenue │
│ Hyattsville, MD 20784 │
│ │
│ │
│ │
│ (301) 577-1902 Voice │
│ │
│ │
╘══════════════════════════════════╛
INTRODUCTION
Copyright 1992 by Dean Software. All rights reserved. No
portion of this publication or program may be reproduced,
photocopied or transmitted; nor may it be leased, translated,
disassembled, decompiled, altered, or modified in any manner
except as provided by the license below. Any violation of
these terms by the user constitutes immediate termination of
the license as provided below.
Crazy8's is a copyrighted program and is protected under
the United States Copyright Law and various International
Treaty provisions. It is offered "as is" for personal use,
testing, and evaluation. We make no claim as to the program's
suitability for any specific purpose and shall not be held
responsible for any consequential damages that may possibly
occur through the use or misuse of the program.
Your first use of Crazy8's constitutes your agreement
to the following provisions:
Shareware License: A limited license at no charge is
granted to all to use, test and duplicate in its entirety the
copy of Crazy8's you received for no more than 30 calendar
days. Thereafter, if you did not license Crazy8's directly
from us, you must either pay the license fee to continue to
use Crazy8's or immediately cease all use of Crazy8's. You
will be in violation of this limited license agreement if
you use this version of Crazy8's for more than 30 days without
paying the license fee. By your reading of this license and/or
use of the software, you agree to adhere to the terms set
forth herein. If you disagree with the terms set forth herein,
you must immediately cease all use of this software and you
must immediately destroy all copies of this software and
documentation currently in your possession.
License: Upon payment of the registration fee, we will
grant a non-exclusive license to use Crazy8's by one person
regardless of whether the license is owned by the person or
by a business (the "licensee"). Licensed copies of Crazy8's
may be kept only on computers actually used by the licensee.
Disclaimer of Warranties. We make no claims as to the
suitability of Crazy8's for any specific use. We disclaim any
and all warranties, express or implied, oral or written,
including any implied warranties of merchantability or fitness
for a particular purpose.
Limitation of Liability. In no event shall we be liable
for any damages whatsoever arising out of the use of Crazy8's,
including, and without limitation, any direct, incidental or
consequential damages.
The user is granted a license to distribute the program
as he/she received it to anyone he/she sees fit to do so
provided the original files are complete and unaltered in any
way. Crazy8's may not be "resold" by Shareware distributors
for a cost exceeding $5.00. The Shareware distributor should
have a notice prominently displayed in their advertisement
stating that the programs they distribute are copyrighted by
others and by paying the Shareware distributor a fee to
purchase the disk does not constitute the registration of the
program.
Section 1. GENERAL
1.1 SYSTEM REQUIREMENTS.
Crazy8's will run on almost any minimal system configura-
tion, although an EGA or VGA display is necessary.
1.2 BASIC HARDWARE AND SOFTWARE RECOMMENDATIONS
As noted earlier, the program has been operated on several
systems with varying degrees of performance. Although
designed for optimum performance on today's newer systems, the
program will nonetheless function on older machines.
1.2.1 The minimum hardware configuration is as follows:
o - 256K random access memory (RAM)
o - Sufficient hard disk space
o - One 360K double-sided, double-density or
1.2 megabyte high-density 5.25" disk drive
or
One 720K double-sided, double-density or
1.44 megabyte high-density 3.5" disk drive
o - Color (EGA or VGA; preferably, VGA) display
1.2.2 The minimum operating system is:
MicroSoft Disk Operating System (MS-DOS) 3.30 or higher.
Section 2: GETTING STARTED
2.1 SYSTEM BASICS.
Simply follow the onscreen prompts when playing Crazy8's.
See Section 1 for system requirements. Crazy8's is a simple,
text-oriented game and demands little system overhead.
2.2 PROGRAM INSTALLATION.
Installation is as simple as copying all files from the
distribution diskette(s) to your hard drive, (in the sub-
directory of your choice), and unzipping all files. Any
.ZIP files MUST be unzipped with PKUNZIP, Version 2.04g or
higher. (In some cases you may receive a self-extracting file
with an .EXE extension instead of a .ZIP file. If so, simply
copy this file to your hard drive sub-directory of choice and
extract the files by typing the file name. You may delete the
original file from the sub-directory once the files have been
extracted. Be careful not to destroy the original self-
extracting file, wherever it may be located.)
When completed, you will have the following files in your
selected sub-directory:
EIGHTS.EXE <-- The main executable
EIGHTS.DOC <-- This file
ORDER.DOC <-- Order form for Registered versions
Once all files have been unzipped or extracted, simply type
EIGHTS to begin the program. You may print either of the .DOC
files to the printer (LPT1) by using the DOS command below at
at the DOS prompt:
TYPE EIGHTS.DOC > PRN
or
TYPE ORDER.DOC > PRN
Both .DOC files are standard ASCII text files and may also
be browsed or printed with any text editor or any word
processor which is capable of handling text files.
2.3 THE GAME PARAMETERS SCREEN
This screen allows you to set the parameters used during
game play. There are five parameters you may set as follows:
PLAYER NAME - Enter your name. If you simply hit the ENTER
key at this point, the game will refer to you as "PLAYER"
during play.
NUMBER OF POINTS IN GAME - Enter the number of points you
wish to play to before game ends. If you simply hit the
ENTER key, this value will default to 200 points.
IF JACK PLAYED, OTHER PLAYER LOSES ONE TURN - Enter Y or N
for this option. If Y is entered, every time a jack is
played the other player loses one turn. This option also
effects scoring. If Y is entered, jacks score 15 points;
if N is entered jacks score 10 points.
IF TWO PLAYED, OTHER PLAYER DRAWS TWO CARDS - Enter Y or N
for this option. If Y is entered, every time a two is
played the other player draws two cards. This option also
effects scoring. If Y is entered, twos score 20 points;
if N is entered twos score 2 points. Please note that even
when the other player must draw two cards, he then proceeds
with his turn as usual.
PAUSE INTERVAL ADJUSTMENT - Use this option to adjust the
pause intervals used during message displays. This can be
useful for slowing down the messages on faster systems.
Entering a 1 gives the fastest pauses, 9 gives the slowest.
2.4 KEYS TO KNOW
There are only four letter keys used during play, three of
which are only used during the player's turn. Otherwise, the
number keys are used to play cards from the player's hand. The
letter keys used are:
D - used to draw a card if desired
P - used to pass player's turn if desired
Q - used by player to terminate the game if desired
B - "Boss" key. If the "B" key is pressed at any time, a
DOS screen is displayed. Press any other key to return
to the game.
Use the number keys to play cards in your hand (numbers
appear below the cards). Please note that if you are holding
more than nine cards in your hand, you must include the zero
in order to play cards with corresponding numbers of less
than ten. Also, be sure to read any messages that appear in
the communications box at the bottom of the screen since many
of them give information directly related to the progress of
the game. If the messages appear and/or disappear too quickly
or too slowly then increase or decrease the pause interval
adjustment option on the PARAMETERS SCREEN as described above.
2.5 RULES OF THE GAME
Crazy8's is based on the traditional card game of Crazy
Eights and is extremely easy to play, even for children.
Please remember there are many variations to this game and we
have tried to faithfully incorporate some of the more common
options into this software. The only other liberty taken
herein is the maximum number of thirteen cards in each hand
due to display limitations.
Each player is dealt eight cards, then the deck is placed
in the middle with a discard card showing face up on the
discard pile. Players alternate turns. On each turn, a player
must try to play a card by matching either the discard card
value or the discard card suit.
For example, if the six of diamonds is showing on the
discard pile the next player must try to play either a
six or a diamond. If the player is unable to play either a
six or a diamond and is holding an eight in his hand, he may
play the eight and declare the suit as whatever he pleases. If
he is unable to make a play, he must draw a card from the deck
at which time he may attempt to play again or pass his turn.
If at any time during play all cards from the deck have
been drawn then the top card in the discard pile is set aside,
all remaining cards in the discard pile are replaced in the
deck and the deck is reshuffled. The discard card that was set
aside is then used to restart the discard pile and the game is
resumed.
Please note that a maximum of thirteen cards may be drawn,
after which the turn must be passed if the player is unable to
make a play. Also, if the options are active, be sure to use
jacks and twos in your playing strategy.
The overall object is to play all of your cards while you
try to force your opponent to hold as many cards in his hand
as possible, which count against him in scoring (see SCORING
section below).
2.6 SCORING
After one of the players has played all the cards from his
hand, the opponent's hand will be scored and the value of the
cards remaining in his hand will be added to the winning
player's score. This continues through subsequent hands
until one of the players meets or exceeds the game point limit
(see PARAMETERS SCREEN section above, default is 200 points).
The point values for individual cards are as follows (note
that points for jacks and twos may vary according to options
set when game starts - see PARAMETERS SCREEN section above):
Ace 1 point
Two 2 points (20 points if draw option is set to Y)
Eight 50 points
Jack 10 points (15 points if lose turn option is set to
Y)
Queen 10 points
King 10 points
All other cards score face (pip) value.
Obviously, given the high point values of certain cards,
play strategy dictates that you try to play them as soon as
possible, especially if the opponent is about to go out.
2.7 REPORTING ERRORS OR DISCREPANCIES
Every effort has been made to ensure that the product
you receive is free from errors or bugs. Should you have a
problem that is related to the program, please contact us at
the address below. To improve the playability of our products,
we gladly accept any suggestions or ideas for improvements to
the program. You may contact us at:
Dean Software
4914 78th Avenue
Hyattsville, MD 20784
(301) 577-1902 Voice
3.0 TRADEMARK ACKNOWLEDGEMENTS
PKUNZIP is a registered trademark of PKWARE, Inc.
MS-DOS is a registered trademark of Microsoft Corporation.
Other products and marks mentioned in this documentation
are trademarks or registered trademarks of their respective
owners.
This documentation is copyrighted (C) 1992 by Dean Software
all rights are reserved.